Middle earth shadow of war review9/15/2023 Playing Shadow of War is immense, and the upgraded combat and movement system is varied and fun. Each one is crafted excellently, serving a major purpose for the story, and to give you a fantastic experience. They all play a role in the story of Talion and the fate of Middle-earth in one way or another, and there’s never a mission that feels like filler. There are missions you’ll complete for Shelob, the Olog-Hai called Bruz, Carnan, and loads more. You meet up with a woman called Elitariel who you’ll work with quite a lot before the story is over, as well as fighting the tormented Nazgûl including the Witch-King. You’ll do missions set around Gondor, learning about how Minas Ithil has been attacked by Sauron’s army and the Nazgûl (the holders of the nine rings of power). The different quests see you fulfilling many story points that ultimately bring about massive repercussions for Middle-earth, but you can find out those for yourself. It’s devised in such a way that it’s not as simple as one sole story, but a combination of many constructed into one epic narrative. You’re going to see people you’re familiar with, but also plenty of new characters too, and you’re also going to notice places that will be known if you’re a fan of Tolkien’s work. It is such a vast tale filled with familiarity, but also wonder. The story takes place straight after the events of Shadow of Mordor, where Celebrimbor and Talion have forged a new ring of power to fight Sauron, and free Middle-earth of his darkness. I fell in love with the different regions and their landscapes, and I formed a bond with Talion through his morals and belief in a better world – a better Mordor. I became addicted to fighting Orcs, hunting them down, confronting those that betrayed me or killed my Captains. The combat and movement is excellent, the upgraded Nemesis System is so intricate and superbly devised, the visuals and the score are sublime, and the story can easily rival the masterpiece that is The Lord of the Rings trilogy. Shadow of War is hands down the best game I’ve played all year, for a multitude of reasons. Point is, this game has bled into my reality due to the amount of time I’ve spent with it, fighting Sauron and the Nazgûl, destroying armies of Orcs and forging my own, riding Drakes and Caragors, dominating Uruks, and simply existing in Monolith’s glorious vision of Middle-earth. I went to bed seeing parry and dodge prompts, I heard the voices of enemy Orcs and Olog-Hais in my head whilst stood in the queue at the shops, and I’m sure I saw the Bright Lord in an episode of the Great British Bake Off. It takes a lot for a game to consume me in the same way that Middle-earth: Shadow of War has.
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